using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
	[FlipableAttribute(0xF62, 0xF63)]
	public class TribalSpear : BaseSpear
	{
		public override string DefaultName
		{
			get { return "a tribal spear"; }
		}

		[Constructable]
		public TribalSpear()
			: base(0xF62)
		{
			Weight = 7.0;
			Hue = 837;
		}

		public TribalSpear(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}